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變二 Three metamorphoses: Possibilities behind Negativities
WECore: Between Placehacking and Placemaking
VENTILATION WALL: WALL ENHANCING INTERIOR NATURAL VENTILATION
User Modelling for Older Adults' Mobile Interaction Behaviour: Evaluation of User Characteristics, Task Demands and Interface Design (2019)
USE PLEASURE TO OVERCOME PAIN 用享受克服難受
URBAN SUB-SPACE - Survival of Parasitic Architecture
Up Stitch: From up-cycling to every stitch.
Un-objects: An alternate approach to tech devices
TVable – The Ultimate Solution for the Workplace
TROPE OF PARADOR/ hotel of global extreme
Transformable Boundary: A Re-imagination of Live-work space
Train New, Fence New: A new training method for current student fencers
Towards a Comprehensive and Integrated Framework that Serves as a Basis to Describe, Stimulate and Analyse Innovation in Intelligent Products (2018)
ToÜ: Long Distance Communication Tool
Time Travelling: A Journey from 2006 to Future
Through the Looking Glass: Project of Meaning
The X-Cube tailored for Generation Z: X- Cube motivates Gen Z to do exercise while enjoying playing online games.
The Wish of Flower Cannon Interactive installation of a traditional festive activity
The Truth Needs To Be: A project to explore the relationship between human, medium and seeking truth
The Resort at the End of the Universe: 'The Hitch-Hiker's Guide to the Galaxy' (Douglas Adams) reimagined as hotel spaces through space exploration!
The Project Stria 40': The inclusive sharing personal mobility platform for 2040
The Pet's Holiday: Immersive story experience 寵物的假期:沉浸式的故事體驗
The Pedestrian Bridge as an Everyday Place: An Urban Reference to Placemaking in High-density Cities (2017)
The Palace Of Escape: A place you'll wish were real
the Orb of Health - World of Genetic Modification mass killing vs mass production
The Missed Journey: Interactive Game Device forcing on LGBT+ Education 讓你打破彼此隔膜的「尋回的旅程」
The Lost Clinics in Kowloon Walled City: The Past Reimagined
The Lakein... The story-based training game
THE ISLAND OF GRIEF: Architecture Spatial Sequence Project
The Infinity Space: DJI Virtual Community Space
The Emigrant Factory: A Kafkaesque Interpretation of Cross-border Flow
The Early Product Concept Prototyping Strategy in Participatory Design Process (2019)
The Discernible Community: A Visual Reintegration of Communal Spaces Within Public Housing
The Applicability of Participatory Design for Urban Community Building (2020)
Taking a Game Break from Our Busy Lives: Co-Designing informal Basketball Games and Play-Space under COVID-19 忙裏偷籃
Take It Light: Encouraging an unwind living attitude
SYNC: Virtual cohabitation experience that helps couples gradually adapt to cohabitation.
Suppie
Store Up: 'A Store or To Store?' - A retail warehouse
Starry: 2D Animation
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