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The Palace Of Escape: A place you'll wish were real
The Pedestrian Bridge as an Everyday Place: An Urban Reference to Placemaking in High-density Cities (2017)
The Pet's Holiday: Immersive story experience 寵物的假期:沉浸式的故事體驗
The Project Stria 40': The inclusive sharing personal mobility platform for 2040
The Resort at the End of the Universe: 'The Hitch-Hiker's Guide to the Galaxy' (Douglas Adams) reimagined as hotel spaces through space exploration!
The Truth Needs To Be: A project to explore the relationship between human, medium and seeking truth
The Wish of Flower Cannon Interactive installation of a traditional festive activity
The X-Cube tailored for Generation Z: X- Cube motivates Gen Z to do exercise while enjoying playing online games.
Through the Looking Glass: Project of Meaning
Time Travelling: A Journey from 2006 to Future
ToÜ: Long Distance Communication Tool
Towards a Comprehensive and Integrated Framework that Serves as a Basis to Describe, Stimulate and Analyse Innovation in Intelligent Products (2018)
Train New, Fence New: A new training method for current student fencers
Transformable Boundary: A Re-imagination of Live-work space
TROPE OF PARADOR/ hotel of global extreme
TVable – The Ultimate Solution for the Workplace
Un-objects: An alternate approach to tech devices
Up Stitch: From up-cycling to every stitch.
URBAN SUB-SPACE - Survival of Parasitic Architecture
USE PLEASURE TO OVERCOME PAIN 用享受克服難受
User Modelling for Older Adults' Mobile Interaction Behaviour: Evaluation of User Characteristics, Task Demands and Interface Design (2019)
VENTILATION WALL: WALL ENHANCING INTERIOR NATURAL VENTILATION
WECore: Between Placehacking and Placemaking
變二 Three metamorphoses: Possibilities behind Negativities
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