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HACKED AMONG US
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LILY IN THE CAGE 籠中花
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The Pedestrian Bridge as an Everyday Place: An Urban Reference to Placemaking in High-density Cities (2017)
Enhancing the Museum Experience for Visually Impaired People in Hong Kong: Haptic-audio Interaction Design (HAID) (2017)
Everyday Practice in Public Living Environment: Contesting Space in an Ever-transforming Urban Area in Hong Kong (2017)
Towards a Comprehensive and Integrated Framework that Serves as a Basis to Describe, Stimulate and Analyse Innovation in Intelligent Products (2018)
Fostering Sustainable Behaviour through Social Games: Elements of 'Gamified Behaviour-Change Programmes' Contributing to the Process of Behaviour Change for Environmental Benefit (2019)
A framework of culture-based innovation for the protection and development of intangible cultural heritages for design with a focus on Yanchuan patchwork (2019)
The Early Product Concept Prototyping Strategy in Participatory Design Process (2019)
User Modelling for Older Adults' Mobile Interaction Behaviour: Evaluation of User Characteristics, Task Demands and Interface Design (2019)
Adventurous Homemaking: Exploring Collaborations toward Agroecological Probabilities (2020)
Enhancing the Travel Experiences of People with Visual Impairments through Application Design (2020)
How Children Design: Observational Study of Children's Design Process (2020)
The Applicability of Participatory Design for Urban Community Building (2020)
Smart Milky Assistant: The Smartest Baby Feeding Recorder
Life Cycle: Reef Burial
The Infinity Space: DJI Virtual Community Space
ROAD TO SERENITY: A novel intelligent steering wheel solution facilities interactive and mindfulness experience
Next Page of Reading: Transformation of Books
Emotion-centered-design, Smart Home and Elderly’s Well-being: Design a happier future home which better support the elderly to age-in-place
From isolation to interaction: A holistic furniture system that satisfy nano flats occupants who seek better living conditions.
New Experience in Basketball Training Platform: Design for AI & VR customized training and entertainment
How to do Social Design: Play - Place - Service: Social Design for the Real World
Interactive Hopscotch Game: Developing Inter-generational Playground in Public Park
OwO: Connecting People with Their Pocket Pets via a Dating App
Momingsi 無名士
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