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The Pedestrian Bridge as an Everyday Place: An Urban Reference to Placemaking in High-density Cities (2017)
Enhancing the Museum Experience for Visually Impaired People in Hong Kong: Haptic-audio Interaction Design (HAID) (2017)
Everyday Practice in Public Living Environment: Contesting Space in an Ever-transforming Urban Area in Hong Kong (2017)
Towards a Comprehensive and Integrated Framework that Serves as a Basis to Describe, Stimulate and Analyse Innovation in Intelligent Products (2018)
Fostering Sustainable Behaviour through Social Games: Elements of 'Gamified Behaviour-Change Programmes' Contributing to the Process of Behaviour Change for Environmental Benefit (2019)
A framework of culture-based innovation for the protection and development of intangible cultural heritages for design with a focus on Yanchuan patchwork (2019)
The Early Product Concept Prototyping Strategy in Participatory Design Process (2019)
User Modelling for Older Adults' Mobile Interaction Behaviour: Evaluation of User Characteristics, Task Demands and Interface Design (2019)
Adventurous Homemaking: Exploring Collaborations toward Agroecological Probabilities (2020)
Enhancing the Travel Experiences of People with Visual Impairments through Application Design (2020)
How Children Design: Observational Study of Children's Design Process (2020)
The Applicability of Participatory Design for Urban Community Building (2020)
Smart Milky Assistant: The Smartest Baby Feeding Recorder
Life Cycle: Reef Burial
The Infinity Space: DJI Virtual Community Space
ROAD TO SERENITY: A novel intelligent steering wheel solution facilities interactive and mindfulness experience
Next Page of Reading: Transformation of Books
Emotion-centered-design, Smart Home and Elderly’s Well-being: Design a happier future home which better support the elderly to age-in-place
From isolation to interaction: A holistic furniture system that satisfy nano flats occupants who seek better living conditions.
New Experience in Basketball Training Platform: Design for AI & VR customized training and entertainment
How to do Social Design: Play - Place - Service: Social Design for the Real World
Interactive Hopscotch Game: Developing Inter-generational Playground in Public Park
OwO: Connecting People with Their Pocket Pets via a Dating App
Momingsi 無名士
Perfume Lab: Designing customer service for perfume retail
Creating caring community in Shek Wai Kok Estate: This story is about egg cartons. To use the egg cartons for engaging residents by interview and visiting.
Hold Doll Friend 留住"Doll" 朋友
WECore: Between Placehacking and Placemaking
Train New, Fence New: A new training method for current student fencers
Taking a Game Break from Our Busy Lives: Co-Designing informal Basketball Games and Play-Space under COVID-19 忙裏偷籃
Claw for Fun – Everywhere, Everyone 夾埋你
Baby In Pandemic: Baby mobility product design for pandemic future
HUGHUG the social robot SOCIAL DISTANCE // PARENTING // INTIMACY // COMMUNICATION社交距離//養育模式//親密關係//溝通方式
Suppie
KWUN: Your Smart Housekeeper 你的智能物件管家
Let's GRAB A BITE
Ludus: Intercultural and Intergenerational Plaything in Park
SCALE: The Modular canopy for opening Mall’s public spaces.
FEGO: Service System for In-Depth Tourism Traveling Experience
CO: A set of urban furniture for placemaking
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