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The Pedestrian Bridge as an Everyday Place: An Urban Reference to Placemaking in High-density Cities (2017)
Enhancing the Museum Experience for Visually Impaired People in Hong Kong: Haptic-audio Interaction Design (HAID) (2017)
Everyday Practice in Public Living Environment: Contesting Space in an Ever-transforming Urban Area in Hong Kong (2017)
Towards a Comprehensive and Integrated Framework that Serves as a Basis to Describe, Stimulate and Analyse Innovation in Intelligent Products (2018)
Fostering Sustainable Behaviour through Social Games: Elements of 'Gamified Behaviour-Change Programmes' Contributing to the Process of Behaviour Change for Environmental Benefit (2019)
A framework of culture-based innovation for the protection and development of intangible cultural heritages for design with a focus on Yanchuan patchwork (2019)
The Early Product Concept Prototyping Strategy in Participatory Design Process (2019)
User Modelling for Older Adults' Mobile Interaction Behaviour: Evaluation of User Characteristics, Task Demands and Interface Design (2019)
Adventurous Homemaking: Exploring Collaborations toward Agroecological Probabilities (2020)
Enhancing the Travel Experiences of People with Visual Impairments through Application Design (2020)
How Children Design: Observational Study of Children's Design Process (2020)
The Applicability of Participatory Design for Urban Community Building (2020)
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